A third-person stealth game set in Antwerp during the Eighty Years' War.
Game project — 2024
Sicaria
Projects / Game project
- Type
- Stealth Game
- Company
- Breda University of Applied Sciences
- Credits
- Sound design, music
- Tools
- Unreal, Wwise
I was responsible for all game audio on the project, including sound design, voice recordings, music composition, and audio implementation.
Additionally, I contributed to the narrative design, ensuring that the audio elements seamlessly integrated with the story and gameplay.
This role involved close collaboration with various teams, including level, narrative, and system designers, to create an immersive and cohesive audio experience that enhances the overall gameplay experience.
My responsibilities
As Technical Sound Designer
- Implementation in Wwise
- Integration through Blueprints, animations, sequencers and C++
- Built various audio systems like: reverb, subtitles, AI behaviour, footsteps
As Sound Designer
- Did studio and field recordings
- Edited and manipulated source material
- Created dialogue, sfx, ambience and music