Summary
Embark on the chaotic adventure of a 2v2 capture the flag game, infused with whimsical combat and adorned in a charming 1930s art style. Your mission: emerge victorious by capturing all the flags in this lively and engaging gaming experience.
I was responsible for all game audio on the project, including sound design, voice recordings, music composition, and audio implementation. Additionally, I contributed to the level design & locomotion system, ensuring that the audio elements seamlessly integrated with the environment and gameplay.
Game Details
- Genre: Co-op
- Game Engine: UE 5.2
- Team Size: 14 Developers
- Middleware: FMOD Studio
- Duration: 12 Weeks
- Platform: PC
Showcase
Level Design
+Responsibilities
My Responsibilities as an Audio Designer:
- Audio implementation in FMOD
- Implementation in UE5 through Blueprints & animations
- Editing and manipulating audio files
- Worked on SFX, Ambience, and Music
My Responsibilities as an Level Designer:
- Prototyping and blocking out level layouts
- Implementing and refining elements like pick-ups & spawnpoints
- Collaborated with environment artists
- Conducted playtests