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Summary

Embark on the chaotic adventure of a 2v2 capture the flag game, infused with whimsical combat and adorned in a charming 1930s art style. Your mission: emerge victorious by capturing all the flags in this lively and engaging gaming experience.

I was responsible for all game audio on the project, including sound design, voice recordings, music composition, and audio implementation. Additionally, I contributed to the level design & locomotion system, ensuring that the audio elements seamlessly integrated with the environment and gameplay.

Game Details

  • Genre: Co-op
  • Game Engine: UE 5.2
  • Team Size: 14 Developers
  • Middleware: FMOD Studio
  • Duration: 12 Weeks
  • Platform: PC

Showcase


Level Design

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Responsibilities

My Responsibilities as an Audio Designer:

  • Audio implementation in FMOD
  • Implementation in UE5 through Blueprints & animations
  • Editing and manipulating audio files
  • Worked on SFX, Ambience, and Music

My Responsibilities as an Level Designer:

  • Prototyping and blocking out level layouts
  • Implementing and refining elements like pick-ups & spawnpoints
  • Collaborated with environment artists
  • Conducted playtests